In the first quarter, Tencent’s game revenue increased greatly. Will it be maintained in the second quarter? Ant group will be listed soon. How is Tencent’s financial technology progress? During the epidemic period, Tencent 2B business has a new service object, does it bring good revenue? These questions, Tencent second quarter report gave the answer. According to the financial report data, Tencent’s revenue in the second quarter was 114.9 billion yuan, up 29% year-on-year, exceeding the market forecast of 112.44 billion yuan. Net profit was 33.11 billion yuan, up 28% year on year, exceeding the market forecast of 27.29 billion yuan. Tencent’s main source of revenue is games, with online game revenue of 38.288 billion yuan in the second quarter, a year-on-year increase of 40%. The revenue from financial technology and enterprise services was 29.862 billion yuan, up 30% year on year. Social network revenue was 26.714 billion yuan. Internet advertising revenue was 18.552 billion yuan, up 13% year on year. With the rapid growth of revenue, Tencent’s share price reached an all-time high of HK $564 on July 31, exceeding the highest price of HK $470 set at the beginning of 2018. Since this year, Tencent has repeatedly competed with Alibaba for the first company in China’s Internet market value, and the current market value of Tencent is 4.47 trillion yuan. Nearly 40 securities companies such as Citigroup and Nomura gave Tencent “buy” and “increase” ratings. After long-term downturn in 2018 and tepid in 2019, Tencent will usher in a bright moment in 2020. In the second quarter, Tencent’s online game revenue was 38.288 billion yuan, up 40% year-on-year. Compared with the first quarter of all people’s homes, Tencent’s game revenue still rose, and online games rose 3% month on month. The stock price of Tencent broke out in the second quarter of this year, which is related to the good performance of the game. Tencent ranked first in the global app store and Google play revenue rankings of Chinese mobile game publishers published by sensor tower from February to June this year. Among them, “glory of the king” and its overseas version, and “peace elite” and its overseas version, the total revenue of the two games has been on the top for six months. < p > < p > according to statistics, “glory of the king” earned about $1 billion in the first half of the year. Meanwhile, in the first half of the year, Tencent’s chicken eating game “survival of the Jedi” (overseas version of peace elite) beat “glory of the king” to become the highest paid game in the world. < p > < p > this year is Tencent’s new year of games. In addition to “survival of the Jedi” and “glory of the king”, Tencent’s mobile version of “dungeons and Warriors” is also planned to go online this year. The number of online bookings for the mobile game has reached 58 million. Guojin securities issued a research report that the mobile game version of “dungeons and Warriors” is very likely to become a hot money, with the first month running water or reaching 3 billion yuan. < p > < p > < p > dungeons and warriors is a classic game of Tencent. Before that, it has created high income for Tencent in the field of end game. Until now, it is still the main end game of Tencent. Tencent’s R & D capability has also been verified in the aspect of end game IP adaptation mobile game. Tencent’s two major studios, Tianmei and photonics, have experienced the “survival of the Jedi” and “League of heroes” end to hand training. < p > < p > Tencent has more game reserves. On June 27, Tencent released more than 40 games, of which more than 20 were new game products. In addition to Tencent’s self-developed new products such as “big master: a thousand worlds”, “alloy warhead Code: J”, “Qinshi Mingyue world mobile Tour”, “love of light and night”, other Tencent new products are mostly agent products, from Shengqu, zhonghandyou, Xishanju, ZuLong mutual entertainment, SNK and glory and many other domestic and foreign games manufacturer. < p > < p > Tencent’s game business is not only a domestic market, but also a great contribution abroad. In the international market, Tencent’s monthly active accounts increased significantly year-on-year and month on month due to the launch of new games and the increase of users’ use time during the home order period. In the second quarter, Tencent released a personal computer game “valorant”, a card game across personal computers and smartphones, “Legend of the land of runes”, and a role-playing mobile game《 CODE:D Blood 》。 Valorant has become the world’s most watched game on twitter in the second season. According to the statistics of sensor tower, the impact of the epidemic on the global application market was more obvious in the second quarter. From the first quarter to the second quarter, consumer spending on apps and games increased by 11% per quarter, 28.8% year-on-year, to $26.4 billion. < p > < p > on July 20, Alibaba’s ant group announced its listing plan, valued at $200 billion. In 2019, ant group will achieve a revenue of 120 billion yuan and a net profit of 17 billion yuan.
in mobile payment, Alipay and WeChat account for half of the country’s total. The listing of the ant group based on Alipay has also attracted the attention of Tencent for financial technology. < p > < p > in the second quarter, Tencent’s financial technology and enterprise services business revenue increased by 30% to 29.862 billion yuan. The increase was mainly due to the recovery of consumption intention in mainland China, which led to an increase in revenue from commercial payment, social payment and cloud services. < p > < p > ant group obtains income through micro loan, insurance, financial management, digital payment, technical service fees, etc., such as e-commerce, offline transactions and other consumption scenarios. Each transaction will generate such expenses, and the rate is usually 6% per thousand. Tencent finance also has similar financial products and digital technology services. Guoxin Securities Analysis said that under the impact of the epidemic, the profit margin of financial technology business remained stable. The main reasons were as follows: the business with higher profit margin such as financial platform and loan kept growing; during the epidemic, the company effectively controlled the marketing and subsidy expenses; in the payment business, the offline payment income with low gross profit rate decreased, while the online payment with higher gross profit rate decreased Such as Jingdong, meituan, pinduoduo and other Tencent companies, the growth rate of revenue is better than the offline.